Prism Shift ("the game") is a puzzle game made by PULB GROUP ("we", "us"). This policy explains what the game collects, why, who else receives it, how long it is kept, and what you can do about it. Questions: pulbgroup@gmail.com.
The short version
PULB GROUP is the controller of the personal data processed through Prism Shift. You can reach us at pulbgroup@gmail.com for every question and request in this policy.
A. Your game account. When you first use an online feature, the game creates an anonymous account on our servers:
We do not ask for, and do not store, your name, email address, phone number or any sign-in from Apple, Google or another service.
B. Online play. To run the online features we store what you do in them:
C. Purchases. When you buy something, we receive from Apple or Google and store:
Your player ID is attached to the purchase in the store (as the App Store "app account token" or the Google Play "obfuscated account ID"), so the purchase reaches the right account. We never receive your name, card number or billing address.
D. Gameplay statistics, only with your permission. The game asks once whether you want to share anonymous statistics. Nothing is recorded or sent unless you say yes, and you can switch it off in Settings at any time (statistics not yet sent are then deleted). With your permission we receive:
E. Advertising. The game shows ads (for example a video you choose to watch for a reward) through Google AdMob. AdMob may collect your device's advertising identifier, IP address, approximate location derived from it, device and app information and how you interact with ads. In the European Economic Area, the United Kingdom and Switzerland you are asked for consent through Google's consent message before personalised ads are shown; in US states with privacy laws you can opt out of personalised ads. On iOS, the advertising identifier is used only if you allow tracking when iOS asks. Google's use of this data is described at https://policies.google.com/technologies/partner-sites.
F. Technical data. Our servers see your IP address when the game connects. We use it only for a short time in memory to limit abuse (for example too many requests) and do not store it. Our server logs record your player ID, but not your IP address, when something fails or for security events.
What Prism Shift does not collect: your precise location, contacts, photos, camera or microphone, health data, or anything you write. The game has no free-text chat.
Your level progress, coins and boosters, lives, settings, chosen language and looks are saved on your device. The secret of your game account is also kept there; it is included in your device backup. If you delete the game without a backup, the account cannot be recovered on a new device.
We do not use your data for decisions that have legal or similarly significant effects on you.
We do not sell your personal data. Personalised advertising through AdMob may count as "sharing" under some US state laws; you can opt out as described in section 2.E.
In online features other players can see your in-game name and avatar, your league rank and score, your fortress gate, your trophies and replays of attacks, your duels with them, and your team activity (preset messages, stickers, asks and gifts). They never see your player ID, your purchases or your device.
Depending on where you live (for example under the GDPR, the UK GDPR, Türkiye's KVKK or US state laws) you may also have the right to access, correct, delete or receive a copy of your data, to object to or restrict its use, and to withdraw consent. Write to pulbgroup@gmail.com; we answer within 30 days. Because the account is anonymous, we may ask you to prove it is yours, for example with a purchase receipt. You can also complain to your data protection authority.
Prism Shift is a general-audience game and is not directed at children under 13 (or the minimum age in your country). We do not knowingly collect personal data from them. If you believe a child has used the online features, write to us and we will delete the account.
Our servers and service providers may be located outside your country. Where data leaves the EEA, the UK or Türkiye, we rely on the safeguards the law provides, such as standard contractual clauses. Data is sent over encrypted connections, account secrets are stored only as hashes, and access to our systems is limited to the people who run the game.
We update this policy when the game changes. The date at the top shows the latest version. If a change matters to how your data is used, we tell you in the game.
PULB GROUP · pulbgroup@gmail.com